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Minecraft>Mods>Entity Culling
Entity Culling logo

Entity Culling

By👤meldexun

Skip rendering of hidden entities

Why Entity Culling is a top-tier mod mod for Minecraft 1.12.2

Skip rendering of hidden entities

⚙️ Quick Resource Specs

Mod Creatormeldexun
Latest Version1.12.2
Supported Game Versions1.12.2
File Size54.09 KB
Last UpdatedUpdated: August 27, 2025
Total Downloads20,235,780 downloads
Entity Culling screenshot active
If you want to elevate your Minecraft gameplay, Entity Culling is a fantastic choice. Developed by meldexun, this mods offers a fresh way to customize your virtual world. It is fully compatible with Minecraft 1.12.2 and is highly rated by the community.

Entity Culling - 1.16.5 - 2.1.4 and newer versions are only compatible with Optifine G8!
Entity Culling - 1.16.5 - 2.1.3 and older versions are only compatible with Optifine G7!
Entity Culling - 1.12.2 - 2.0.8 and newer versions are only compatible with Optifine G5!
Entity Culling - 1.12.2 - 2.0.7 and older versions are only compatible with Optifine F5!

This mod requires MixinBootstrap (curseforge, modrinth) and RenderLib (curseforge, modrinth) to run (MC 1.12.2 only)!
Mixin 0.7-0.8 Compatibility (curseforge, modrinth) might be helpful when another mod uses an older mixin version and you are thus unable to launch the game (MC 1.12.2 only).

Entity Culling is a client-side performance mod that aims to skip rendering of hidden (tile-)entities. In vanilla, it just renders all (tile-)entities that are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.

Culling of hidden Entities
By default, this mod uses an OpenGL occlusion culling implementation which gives you pixel-perfect bounding box culling with only one frame delay and a very small overhead.

If your hardware does not support OpenGL 4.3 then this mod uses a raytraced culling implementation. The raytraced culling is more CPU intensive while the OpenGL culling is more GPU intensive and thus depending on your hardware you might want to prefer one over the other. This can result in massive FPS improvements when a lot of (tile-)entities are on the screen but not visible because they are occluded.

Test with EntityCulling-1.12.2-6.0.2 inside a Chocolate Quest Repoured dungeon with ~200 entities on screen shows huge improvements!
test

discord ko-fi patreon

The Ultimate Guide to Entity Culling

If you are exploring the vast world of Minecraft modifications, Entity Culling by meldexun is a standout mod that deserves your attention. With over 20,235,780 downloads, it has become a staple for players looking to enhance their experience. As the creator describes it, this project is "Skip rendering of hidden entities". Whether you are a veteran builder constructing massive cities, or simply a casual player looking to upgrade your survival world, this guide will provide you with all the essential details on how Entity Culling alters the game.

What Makes It Special?

Unlike standard mods that simply alter superficial elements, Entity Culling introduces a wide array of visual and mechanical features designed to seamlessly blend into the vanilla aesthetic. meldexun has clearly spent significant time refining the project to ensure that every aspect feels polished and responsive for version 1.12.2.

Installation Guide

Getting Entity Culling up and running is straightforward. Follow these step-by-step instructions:

  1. Verify Your Version: Ensure your Minecraft launcher is set to version 1.12.2.
  2. Install Mod Loader (if required): If this is a mod, download the compatible loader (Forge, Fabric, NeoForge).
  3. Download the File: Click the secure download button above to retrieve the official file from CurseForge.
  4. Move the File: Place the downloaded file into your `mods`, `shaderpacks`, or `resourcepacks` folder depending on the mod type.
  5. Launch and Enjoy: Open Minecraft, navigate to the respective settings menu, and activate Entity Culling.

Compatibility & Performance

Compatibility is robust. Entity Culling is designed specifically for version 1.12.2, taking full advantage of the latest engine optimizations. During typical gameplay, this addition maintains a stable frame rate, though lower-end laptops might experience slight stuttering. We recommend pairing this with performance boosters like Sodium or Iris to guarantee a silky-smooth experience.

Details

Downloads:20,235,780
Created:5 years ago
Updated:12 months ago
Project ID:409087
License:All Rights Reserved
Environment:Server

Game Versions

1.12.2

Mod Loaders

Forge

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Entity Culling

Screenshot 0
Screenshot 1
Screenshot 2
M
meldexun
MODS CREATOR
Downloads20.2M
Version1.12.2
TypeMODS
File Size54.09 KB

About This mods

Skip rendering of hidden entities

Entity Culling - 1.16.5 - 2.1.4 and newer versions are only compatible with Optifine G8!
Entity Culling - 1.16.5 - 2.1.3 and older versions are only compatible with Optifine G7!
Entity Culling - 1.12.2 - 2.0.8 and newer versions are only compatible with Optifine G5!
Entity Culling - 1.12.2 - 2.0.7 and older versions are only compatible with Optifine F5!

This mod requires MixinBootstrap (curseforge, modrinth) and RenderLib (curseforge, modrinth) to run (MC 1.12.2 only)!
Mixin 0.7-0.8 Compatibility (curseforge, modrinth) might be helpful when another mod uses an older mixin version and you are thus unable to launch the game (MC 1.12.2 only).

Entity Culling is a client-side performance mod that aims to skip rendering of hidden (tile-)entities. In vanilla, it just renders all (tile-)entities that are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.

Culling of hidden Entities
By default, this mod uses an OpenGL occlusion culling implementation which gives you pixel-perfect bounding box culling with only one frame delay and a very small overhead.

If your hardware does not support OpenGL 4.3 then this mod uses a raytraced culling implementation. The raytraced culling is more CPU intensive while the OpenGL culling is more GPU intensive and thus depending on your hardware you might want to prefer one over the other. This can result in massive FPS improvements when a lot of (tile-)entities are on the screen but not visible because they are occluded.

Test with EntityCulling-1.12.2-6.0.2 inside a Chocolate Quest Repoured dungeon with ~200 entities on screen shows huge improvements!
test

discord ko-fi patreon

📌Supported Minecraft Versions: 1.12.2

How to Install

1. Make sure Minecraft Fabric or Forge launcher is installed. 2. Place the downloaded .jar or .mcpack file into your Minecraft mods folder. 3. Launch Minecraft and enjoy!