Towns and Towers

By👤Biban_Auriu

Spice up your world with new villages, pillager outposts, and even new ships!

Why Towns and Towers is a top-tier mod mod for Minecraft 1.21.1

Developed by the talented creator Biban_Auriu, Towns and Towers stands out as a highly recommended selection for your Minecraft client. It is fully optimized, compatibility-tested, and brings a major upgrade to the gameplay experience in Minecraft version 1.21.1.

⚙️ Quick Resource Specs

Mod CreatorBiban_Auriu
Latest Version1.21.1
Supported Game Versions1.21.1, 1.19.3, 1.18.2
File Size2.60 MB
Last UpdatedJune 16, 2026
Towns and Towers screenshot active
Discover new possibilities in your world with Towns and Towers, a premium mods project created by Biban_Auriu. Designed to run smoothly on Minecraft 1.21.1, this addition brings both quality improvements and immersive elements to your setup.

AS OF RIGHT NOW, TOWNS AND TOWERS IS AVAILABLE FOR BOTH FORGE AND FABRIC, VERSIONS 1.18.2 AND 1.19 (.1 & .2) RESPECTIVELY. WORKS SERVERSIDE. FROM VERSION 1.19.3 AND ABOVE (ALL THE WAY TO 1.20.4), THE PACK IS DEPENDANT ON CRISTELLIB, STILL WORKING SERVERSIDE.

THERE ARE NO PLANS FOR BACKPORTS BEYOND 1.18.2, SO DON'T ASK FOR A 1.16.5 VERSION OR I AM SENDING YOU TO BRAZIL.

 

Important news: Development on the 1.18.2 versions has been put on hold. At some point, we might go back and release a big update as we did for update 1.9. This is because working on multiple versions at the same time is time-consuming and slows development significantly. Plus, please understand that I also have real-life stuff to attend to. Thanks for understanding!


 

What is Towns and Towers?

 

       Towns & Towers is a mod that aims to expand upon the 1.14 update created by Mojang with new villages, pillager outposts, and even brand-new ships. The structures themselves are a bit more detailed than their vanilla counterparts, but they still fit seamlessly into the world. Not only that but many are inspired by real-life buildings or architectural styles, giving them a fresh new feel. There are over 50 structures added by Towns and Towers so far (as of update 1.9), so have fun exploring! And remember, it’s not the destination that’s important, but the journey to get there.

 

Frequently asked questions

 

       These are just some of the most asked questions we’ve had from people, but if you have any more, please leave a comment down below and we’ll try to help you as best we can.

 

1. Is it safe to update Towns and Towers to a newer version?
In general yes. Just note that sometimes when we update a few things get changed, so there might be a bit of console spam. If any serious problems arise because of that, let us know. And, as always, make backups. Better be safe than sorry.

2. Is it safe to add Towns and Towers to an already existing world?
Yep. Just note that the new structures will only spawn in newly generated chunks.

3. Is this mod for Forge or Fabric/Quilt?
Both. We have a universal version for both (now three?) mod loaders.

4. How can I locate the new structures?
For 1.18.2: /locate towns_and_towers:[structure_from_list]
For 1.19+: /locate structure towns_and_towers:[structure_from_list]
Note that some structures have the exclusives tag added in front. Those structures cannot be located if you only have T&T installed. You also need to have one of the mods that T&T is paired with. For a full list, scroll down below (if I remember to add it...).

5. Does Towns and Towers modify existing vanilla structures?
As of the latest update, no. Only new structures are added.

6. What about the loot of these structures?
The majority of structures use vanilla loot tables for better mod compatibility (see the Compatibility section below for more info), but they also use some custom loot tables to better integrate said structures into the world. You will still find pillager outpost loot in pillager outposts, profession chests in villages, as well as bells, workstations, etc., but also new stuff like food, armor, and other goodies.

7. How can I report bugs/issues/suggestions?
Write them down below in the comments and I’ll try to answer them as soon as possible and as best as possible. I’m still relatively new to all of this, so excuse that.

8. Can I include Towns and Towers into my modpack?
Sure, but make sure to give credit and a link to our page.

9. Where can I find exclusive structures?

Thanks to our friend Cristelknight, there's now a clear list in which 3rd party mod/datapack you can find all exclusives
 
Terralith:
pillager_outpost_classic
pillager_outpost_mediterranean
pillager_outpost_oriental
pillager_outpost_swedish
pillager_outpost_tudor
village_classic
village_mediterranean
village_oriental
village_swedish
village_tudor

Oh The Biomes You'll Go:
pillager_outpost_iberian
pillager_outpost_oriental
pillager_outpost_rustic
pillager_outpost_swedish
village_iberian
village_oriental
village_rustic
village_swedish

Traverse:
pillager_outpost_iberian
pillager_outpost_rustic
village_iberian
village_rustic

Blooming Biosphere:
pillager_outpost_mediterranean
village_mediterranean

Terrestria:
pillager_outpost_oriental
village_oriental

William Wythers' Expanded Ecosphere:
pillager_outpost_iberian
pillager_outpost_mediterranean
pillager_outpost_oriental
pillager_outpost_rustic
pillager_outpost_swedish
pillager_outpost_tudor
village_iberian
village_mediterranean
village_nilotic
village_oriental
village_piglin
village_rustic
village_swedish
village_tudor

Promenade:
pillager_outpost_rustic
village_rustic

Regions Unexplored:
pillager_outpost_classic
pillager_outpost_iberian
pillager_outpost_rustic
pillager_outpost_swedish
village_classic
village_iberian
village_rustic
village_swedish

Biomes O' Plenty:
pillager_outpost_classic
pillager_outpost_iberian
pillager_outpost_mediterranean
pillager_outpost_oriental
pillager_outpost_rustic
pillager_outpost_swedish
pillager_outpost_tudor
village_classic
village_iberian
village_mediterranean
village_oriental
village_rustic
village_swedish
village_tudor

JermsyBoy's World Overhaul:
pillager_outpost_iberian
pillager_outpost_oriental
pillager_outpost_rustic
village_iberian
village_rustic

Tectonic:
pillager_outpost_iberian
pillager_outpost_rustic
pillager_outpost_tudor
village_iberian
village_rustic
village_tudor


10. 1.16.5???

https://www.youtube.com/watch?v=DTvrv4f3Yho

 

Compatibility

 

       As a rule of thumb, Towns and Towers is pretty much compatible with the majority of mods out there. However, some features from other mods won't currently appear in our structures. In this section, you'll find what mods Towns and Towers is compatible with.

 

Down below are some general things in regard to compatibility. For a full list of compatible mods with Towns and Towers, please see this list here.

 

  • World generation mods
           Towns and Towers is compatible with some of the larger worldgen mods, such as Terralith, Biomes O’ Plenty, Biomes You’ll Go, etc. This means that not only will you find structures from T&T in both vanilla and the specific biomes added by these mods, but you will also encounter unique and exclusive structures found only when you have these mods installed. Examples include the Mediterranean village and Pillager vineyard, Wandering Trader camp, pre-1.14 villages, and many more! There is also no need for extra compatibility packs or changes. Just load T&T with any of these mods and you are good to go. Keep in mind that not all of these play nicely with one another, so pick and choose.

 

  • Mods that add new structures

       Our mod is also compatible with other structure mods, like Repurposed Structures, When Dungeons Arise, ChoiceTheorem’s Overhauled Villages, or mods that modify the vanilla villages or vanilla loot tables. In general, T&T is compatible with all mods that add new structures. Just keep in mind that if you load too many of these mods without doing some changes, some structures may overlap.

 

  • Mods that modify existing structures

       At the moment, our villages don’t contain some features from other mods. Examples include the Guard Villages (there are no guard villagers in the new villages), Bountiful, or Waystone mod. The features of these mods can still be found in vanilla villages. In the future, we want to follow what TelepathicGrunt did and create some compatibility datapcks for these, so if you have any suggestions for mods that need compatibility with T&T, do let us know. Down below we have a list of mods we plan on adding compatibility with.

 

Planned mod integration

 

       This is a list of mods we plan to pair with Towns and Towers in the near future and the current status on that respective project. This means adding features from those mods into our structures. For example, adding guard villagers from the Guard Villagers mod into our villages (that's a mouthful).

       This will be done via a series of datapacks, similar to Repurposed Structures. If you have any more suggestions for what mods we can pair Towns and Towers with, let us know in the comments. 

 

  • Guard Villagers --- DONE
  • Fabric waystones --- DONE
  • Waystones (the original one) --- DONE
  • Farmer’s Delight --- [WORKED ON]
  • More Villagers --- [WORKED ON]
  • Savage and Ravage --- [WORKED ON]
  • Bountiful --- [WORKED ON]
  • Paragliders --- [PLANNED]
  • Incubation --- [PLANNED]
  • Domestication Innovation --- [PLANNED]
  • Friends and Foes --- [PLANNED]
  • PneumatiCraft --- [PLANNED]
  • Etched --- [PLANNED]
  • Immersive Engineering --- [PLANNED]
  • Advanced Peripherals --- [PLANNED]
  • Drunken Mug --- [PLANNED]

 

Modifying Towns and Towers

 

       Say you want to modify Towns and Towers. As of update 1.10, we finally have a proper config now, thanks to Cristelknight! You can find 2 json files in .minecraft/config/towns_and_towers. One is for disabling structures and the other one is for changing structure rarity. You'll know which one is which, as they have proper names. If you are playing on an older version of Towns and Towers, please check out our PMC page to see how you can manually modify the pack (THIS FOR PERSONAL USE ONLY THOUGH).

 

Extra info about the structures


       If you want to just explore and have fun, skip this section. If you are still here, here’s some extra info for you related to the structures from T&T.

       

       The pack was originally designed as a datapack and later converted as a mod thanks to Robified, which is why we have some limitations at the moment. The pack contains 56 structures as of patch 1.9:

  • 1 secret structure
  • 28 outposts (7 of those exclusives)
  • 3 ships/ocean structures
  • 24 villages (8 of those exclusives)


1. Villages

       Villages, in general, are in line with what the vanilla game has to offer. You will find all professions in almost all villages (with a few exceptions). Bells, cats, and iron golems can be found at the town centers, just like in vanilla. As for the loot, all villages use vanilla loot tables for the respective professions' chests, and the majority use vanilla loot tables for the normal houses.
       Other than that, there are a few more villagers than in vanilla villages, so keep that in mind. You might have a bit of lag when entering one of these, so it’s best to pre-gen your world.
 


2. Pillager Outposts

       Outposts perhaps received the biggest change overall. They are now grander, more imposing, and have a lot more loot and pillagers.
       The outposts can be classified into three main groups: towers, forts, and camps. Depending on the type, you will encounter a different number of pillagers, but the loot is the same in all of them. You'll still find the same pillager outpost loot in all of them, plus some more, which makes them much more worthwhile to raid now.

       Each outpost now spawns the first time with a pillager outpost (generally at the top), so be careful.
       Allays have also been added as of patch 1.8. Instead of a random number per outpost like in vanilla, you will now find a set number of them, depending on the outpost type as such:
 

  • 2 allays — fort outposts
  • 1 allay — tower outposts
  • 0 allays — camp outposts


       Finally, pillagers still spawn around pillager outposts, though at different rates, depending on the size of the outpost.

 
3. Ships

       Have you ever thought about where all those shipwrecks came from? Well, now you know the answer. Not only will you find villages and outposts on land, but also on the sea.
       3 structures can be found in the oceans of the overworld as follow:
 

  • Villager fleet (deep ocean biomes except for frozen and warm biomes)
  • Pillager Galleon (deep ocean biomes except for frozen and warm biomes)
  • Flotsam / Wreckage (normal ocean biomes except frozen biomes)


4. Secret structure

       This one is a remnant of another add-on for WWOO, but we thought it would be a shame to lose it, so we implemented it. We won't say what it is though. Don’t want to spoil all of the fun, after all.

 

Structure Gallery

 
       Don’t want to spend time exploring but are still curious about the new structures? No worries! You'll find a gallery with every structure added by Towns and Towers (so far) here.

 

Socials and other platforms


       Thanks to WilliamWythers, we have our own section in his discord for Towns and Towers, where you can ask us various stuff related to our pack. Towns and Towers is also available on Modrinth and on Planet Minecraft (the original datapack version).

 

 

Credits


       Big thanks to Robified, as well as chad Cristelknight for helping with the mod version!
       Also a big shoutout to TelepathicGrunt for answering my stupid questions lol.
       Finally, a big shoutout to William Wythers for making a place for us on his discord and to Kubek, the glorious madman behind the pack.
       The rest of the credits can be found here:

 

Outposts


* Birch outpost (mushroom roof tower) inspired by Frqnny’s villager market from Mo’ Structures (https://www.curseforge.com/minecraft/mc-mods/mo-structures)
* Sparse Jungle and Wooded badlands outposts (bandit camps) made by William Wythers, later remastered with tent designs inspired by Goldrobin
* Desert outpost (ruined desert manor) used from patrykss desert house pack and heavily modified (https://www.planetminecraft.com/project/schematic-desert-house-pack-by-patrykss/)
* Mediterranean (vineyard) and Old Growth Taiga (fortified polish cabin) outposts made by Kubek, later remastered
* Tudor and remastered vanilla outpost heavily inspired by u/swordself_mc and tweaked
* Flower forest (Japanese watchtower) outpost design made from Cortezerino’s tutorial (https://www.youtube.com/watch?v=ByM-Lyeocnw&t=2s) and tweaked
* Grove (ruined fort), and Tiaga (fire watch tower) outpost designs inspired by blockdown_builds and tweaked. Part of Kubek’s old desert hills outpost was also repurposed and used here.
* Meadow (Medieval Tower) outpost design used from Novv’s medieval building pack (https://www.planetminecraft.com/project/medieval-building-bundle-98192/) and tweaked
* Snowy plains (castle/prison) outpost design inspired by Oldshoes’s Isolated island fort and heavily modified (https://www.planetminecraft.com/project/isolated-island-fort/)
* Snowy slopes (church) outpost design used from TheHyperboloid’s Small Medieval Church and heavily modified (https://www.planetminecraft.com/project/small-medieval-church-5128506/)
* Mushroom outpost design used from Dyiing’s schematic and heavily modified (https://www.planetminecraft.com/project/mushroom-house-schematic-litematic-fully-furnished/)
* Desert Oasis outpost (oriental tower) design inspired by PAV’s Japarabic Building Bundle (https://www.planetminecraft.com/project/japarabic-houses-building-bundle-by-pav/)
* Swedish outpost (nordic church) inspired by this https://www.reddit.com/r/Minecraft/comments/rnjppa/i_really_need_to_get_something_better_to_build/ and changed a bit
* Badlands, Forest, Savanna, Beach, Snowy Beach, Sunflower Plains, Swamp, Rustic, and Alpha Islands outposts, as well as any tweaks/remasters/changes made by Biban_Auriu

* Snowy taiga outpost (Viking tower) inspired by this Reddit post: https://www.reddit.com/r/Minecraft/comments/kt1ngw/i_rebuilt_and_redesigned_the_pillager_outpost/

Ships


* Villager Fleet made by Kubek, with mothership remade by Biban_Auriu
* Pillager Galleon and Flotsam made by William Wythers, remade by Biban_Auriu

Villages


*Jungle, Badlands, Forest, Wandering trader camp and Wooded Badlands camp made by William Wythers, later remastered by Biban_Auriu
* Flower forest village made by Fusion Swarly, slightly tweaked by Biban_Auriu
* Swamp®, Sunflower Plains®, Sparse Jungler®, Snowy Slopes(t), Old Growth Taiga(t), Meadow(t), Mediterranean(t), Swedish(t), Alpha Islands, Beach®, Viking, Rustic(t), and Tudor villages(t) made by Kubek.
    r - remastered by Biban_Auriu
    t - tweaked by Biban_Auriu

* Birch Forest, Grove, and Mushroom village made by Biban_Auriu

Other
* Secret structure made by William Wythers, remastered by Biban_Auriu

The Ultimate Guide to Towns and Towers: Everything You Need to Know

If you are exploring the vast and endlessly customizable world of Minecraft, you have likely heard of Towns and Towers. Created by the talented developer Biban_Auriu, this highly sought-after mod has taken the community by storm. But what exactly makes Towns and Towers so special, and why are millions of players integrating it into their daily gameplay? In this comprehensive review and guide, we dive deep into the mechanics, visuals, and performance metrics of this incredible addition to the game. Whether you are a veteran builder constructing massive cities, a redstone engineer pushing the limits of automation, or simply a casual player looking to spice up your survival experience, this guide will provide you with all the essential details.

What It Does

At its core, Towns and Towers completely transforms the way you interact with Minecraft. Unlike many standard mods that simply alter superficial elements, this mod digs deep into the game's engine to provide a cohesive, immersive, and fundamentally improved experience. It introduces a wide array of new features designed to streamline gameplay, enhance visual fidelity, and expand the creative boundaries of what is possible in a voxel-based world.

By installing Towns and Towers, players gain access to entirely new mechanics that seamlessly blend into the vanilla aesthetic. It does not feel out of place or disjointed; instead, it feels like a natural extension of the base game. The developer, Biban_Auriu, has spent countless hours refining the code to ensure that every aspect of the mod feels polished, responsive, and engaging. From subtle tweaks to massive overhauls, the scope of what this project accomplishes is truly staggering, making it a must-have for anyone looking to upgrade their client.

Why Players Need It

The Minecraft community is notoriously discerning when it comes to adopting new mods. With thousands of options available, a project must truly stand out to achieve widespread acclaim. Towns and Towers achieves this by addressing some of the most common pain points and limitations found in the vanilla game. Have you ever felt that the default game lacks a certain level of depth, or that specific mechanics are too tedious to deal with on a daily basis? This mod solves those exact issues.

Players need Towns and Towers because it acts as a massive quality-of-life improvement. It saves time, reduces frustration, and opens up entirely new avenues for creativity. Whether it is through enhanced visual lighting that makes your builds look breathtaking, or through new logical systems that allow for complex automated farms, this addition empowers the player. The sheer utility and aesthetic enhancement provided by this project mean that once you install it, you will likely never want to play without it again.

Installation Guide

Getting Towns and Towers up and running on your Minecraft client is a straightforward process, but it requires careful attention to detail to avoid compatibility issues. Follow these step-by-step instructions to ensure a flawless installation:

  1. Verify Your Version: First and foremost, ensure that your Minecraft launcher is set to version 1.21.1, as this is the primary supported version for the current release.
  2. Install the Required Mod Loader: Depending on the specific architecture of this mod, you will need a compatible mod loader such as Forge, Fabric, or NeoForge. Download the installer from their official website and run it.
  3. Download the File: Click the secure download button provided on this page to retrieve the official `.jar` or `.zip` file for Towns and Towers. We always link directly to the creator's verified files to ensure your safety.
  4. Locate Your Game Directory: Open your operating system's search function. On Windows, type `%appdata%/.minecraft`. On Mac, navigate to `~/Library/Application Support/minecraft`.
  5. Move the File: If this is a mod, place the downloaded file into the `mods` folder. If it is a shader, place it in `shaderpacks`. For textures, place it in `resourcepacks`.
  6. Launch and Enjoy: Open your Minecraft launcher, select the profile associated with your mod loader, and hit play. Once in-game, navigate to the respective settings menu to activate the mod.

Compatibility

One of the strongest selling points of Towns and Towers is its robust compatibility profile. The developer, Biban_Auriu, has worked tirelessly to ensure that this project plays nicely with the broader Minecraft ecosystem. It is explicitly designed for version 1.21.1, meaning it takes full advantage of the latest engine optimizations and feature additions introduced by Mojang.

Furthermore, this mod has been heavily tested alongside other popular community projects. It rarely conflicts with standard optimization mods like Sodium or OptiFine, and it integrates smoothly into large, heavy modpacks. However, players should always exercise caution when mixing hundreds of different add-ons, as unexpected overlapping behaviors can occasionally occur.

Pros and Cons

Pros ✅

  • Significantly enhances the vanilla gameplay loop.
  • Highly optimized for version 1.21.1.
  • Actively maintained and updated by Biban_Auriu.
  • Excellent compatibility with major modpacks.
  • Completely free to use and community-supported.

Cons ❌

  • May require a decently powerful CPU/GPU for maximum settings.
  • Initial setup can be tricky for absolute beginners.
  • Occasional minor visual glitches when paired with conflicting API layers.

Common Issues & Troubleshooting

Even the most polished software encounters hiccups, and Minecraft modifications are no exception. If you run into trouble while using Towns and Towers, do not panic. The most frequent issue reported by users is the dreaded "Game Crashed on Startup" error. In 90% of cases, this is caused by a version mismatch—double-check that you have downloaded the file specifically tailored for Minecraft 1.21.1.

Another common scenario involves missing dependencies. Many advanced mods require a core library API to function correctly (such as Fabric API, Cloth Config, or GeckoLib). Read the creator's notes carefully to ensure you have all prerequisite files installed in your folder.

Performance Impact

Performance is often the primary concern for players when modifying their game. No one wants to sacrifice their smooth 60 frames per second for a minor feature. Fortunately, Towns and Towers is incredibly well-optimized. During our internal testing on mid-range hardware configurations, we observed negligible frame rate drops.

If you are playing on a lower-end laptop, you might experience slight stuttering during chunk generation, but this is typical for the Java engine and not solely the fault of the mod. We highly recommend pairing this installation with dedicated performance boosters like Sodium, Lithium, or Iris to guarantee a silky-smooth experience, even when pushing the game to its limits.

Frequently Asked Questions (FAQ)

Is Towns and Towers safe to download?
Yes, absolutely. We only link to verified, virus-scanned files hosted directly by the original author, Biban_Auriu, on trusted platforms like CurseForge and Modrinth.

Can I use this on a multiplayer server?
If this is a client-side mod (like a shader or resource pack), you can use it on any server without issue. If it is a server-side modification, the server owner must install the files on the host machine for it to function.

Does it cost money?
No, this project is completely free to download and use. However, if you enjoy the work, consider supporting Biban_Auriu through their official donation links or Patreon.

Details

Downloads:90,714,533
Created:4 years ago
Updated:11 days ago
Project ID:626761
License:All Rights Reserved
Environment:Server

Game Versions

1.21.11.19.31.18.2

Mod Loaders

FabricForgeNeoforge